39 Main.inventoryScale = 0.84615386f;
57 Main.LocalPlayer.mouseInterface =
true;
119 if (
base.IsMouseHovering)
121 Main.LocalPlayer.mouseInterface =
true;
174 int num2 = (int)
Math.
Ceiling((
float)_itemIdsAvailableToShow.Count / (float)num);
bool ICollection< KeyValuePair< TKey, TValue > >. Contains(KeyValuePair< TKey, TValue > keyValuePair)
void AddRange(IEnumerable< KeyValuePair< TKey, TValue > > collection)
void Add(TKey key, TValue value)
void AddRange(IEnumerable< T > collection)
static byte Min(byte val1, byte val2)
static double Ceiling(double a)
static Asset< Texture2D >[] Item
UIDynamicItemCollection()
List< SnapPoint > _dummySnapPoints
override void Update(GameTime gameTime)
Rectangle GetItemSlotHitbox(int startX, int startY, int startItemIndex, int i)
List< int > _itemIdsToLoadTexturesFor
List< int > _itemIdsAvailableToShow
void GetGridParameters(out int startX, out int startY, out int startItemIndex, out int endItemIndex)
override List< SnapPoint > GetSnapPoints()
override void Recalculate()
override void DrawSelf(SpriteBatch spriteBatch)
void SetContentsToShow(List< int > itemIdsToShow)
static Dictionary< int, Item > ItemsByType
void SetDefaults(int Type=0)
static Vector2 MouseScreen
static void Draw(SpriteBatch spriteBatch, ref Item inv, int context, Vector2 position, Color lightColor=default(Color))
static void OverrideHover(ref Item inv, int context=0)
static void RightClick(ref Item inv, int context=0)
static void LeftClick(ref Item inv, int context=0)
static void MouseHover(int context=0)
CalculatedStyle GetDimensions()
virtual List< SnapPoint > GetSnapPoints()
void Set(float pixels, float precent)