125 int num2 = ((delegate* unmanaged[Stdcall, Stdcall]<
IntPtr, uint, uint, uint, _D3DPOOL, IDirect3DVertexBuffer9**,
void**,
int>)(
int)(*(uint*)num))((nint)ptr,
_size, graphicsDevice.
GetBufferUsage(
_usage) | 0x200u, 0u, (_D3DPOOL)0, ptr2,
null);