Terraria
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IDynamicGraphicsResource.cs
Go to the documentation of this file.
1
using
System
;
2
using
System.Runtime.CompilerServices
;
3
using
System.Runtime.InteropServices
;
4
5
namespace
Microsoft.Xna.Framework.Graphics
;
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7
internal
interface
IDynamicGraphicsResource
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{
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bool
IsContentLost
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{
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[
return
: MarshalAs(
UnmanagedType
.U1)]
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get
;
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}
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[SpecialName]
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event
EventHandler<EventArgs>
ContentLost
;
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void
SetContentLost
([MarshalAs(
UnmanagedType
.U1)]
bool
isContentLost);
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}
Microsoft.Xna.Framework.Graphics.IDynamicGraphicsResource.ContentLost
EventHandler< EventArgs > ContentLost
Definition
IDynamicGraphicsResource.cs:16
Microsoft.Xna.Framework.Graphics.IDynamicGraphicsResource.IsContentLost
bool IsContentLost
Definition
IDynamicGraphicsResource.cs:10
Microsoft.Xna.Framework.Graphics.IDynamicGraphicsResource.SetContentLost
void SetContentLost([MarshalAs(UnmanagedType.U1)] bool isContentLost)
Microsoft.Xna.Framework.Graphics.IDynamicGraphicsResource
Definition
IDynamicGraphicsResource.cs:8
Microsoft.Xna.Framework.Graphics
Definition
AlphaTestEffect.cs:1
System.Runtime.CompilerServices
Definition
NullablePublicOnlyAttribute.cs:3
System.Runtime.InteropServices.UnmanagedType
UnmanagedType
Definition
UnmanagedType.cs:4
System.Runtime.InteropServices
Definition
SequenceMarshal.cs:4
System
Definition
BlockingCollection.cs:8
source
Microsoft.Xna.Framework.Graphics
IDynamicGraphicsResource.cs
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1.10.0