Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 77 of file DeviceResourceManager.cs.
References Microsoft.Xna.Framework.Graphics.DeviceResourceManager._currentMaxHandle, System.Collections.Generic.Dictionary< TKey, TValue >.Add(), System.Collections.Generic.Dictionary< TKey, TValue >.ContainsKey(), System.Threading.Monitor.Enter(), System.Threading.Monitor.Exit(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.FireCreatedEvent(), System.handle, Microsoft.Xna.Framework.Graphics.DeviceResourceManager.pParentDevice, Microsoft.Xna.Framework.Graphics.DeviceResourceManager.pResourceData, Microsoft.Xna.Framework.Graphics.DeviceResourceManager.pSyncObject, and System.value.
Referenced by Microsoft.Xna.Framework.Graphics.DynamicIndexBuffer.DynamicIndexBuffer(), Microsoft.Xna.Framework.Graphics.DynamicIndexBuffer.DynamicIndexBuffer(), Microsoft.Xna.Framework.Graphics.DynamicVertexBuffer.DynamicVertexBuffer(), Microsoft.Xna.Framework.Graphics.DynamicVertexBuffer.DynamicVertexBuffer(), Microsoft.Xna.Framework.Graphics.Effect.Effect(), Microsoft.Xna.Framework.Graphics.IndexBuffer.IndexBuffer(), Microsoft.Xna.Framework.Graphics.IndexBuffer.IndexBuffer(), Microsoft.Xna.Framework.Graphics.OcclusionQuery.OcclusionQuery(), Microsoft.Xna.Framework.Graphics.Texture2D.Texture2D(), Microsoft.Xna.Framework.Graphics.VertexBuffer.VertexBuffer(), Microsoft.Xna.Framework.Graphics.VertexBuffer.VertexBuffer(), Microsoft.Xna.Framework.Graphics.Effect.CreateEffectFromCode(), Microsoft.Xna.Framework.Graphics.TextureCube.CreateTexture(), Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(), Microsoft.Xna.Framework.Graphics.Texture3D.CreateTexture(), Microsoft.Xna.Framework.Graphics.Effect.GetManagedObject(), Microsoft.Xna.Framework.Graphics.TextureCube.GetManagedObject(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.GetManagedObject(), Microsoft.Xna.Framework.Graphics.IndexBuffer.GetManagedObject(), Microsoft.Xna.Framework.Graphics.OcclusionQuery.GetManagedObject(), Microsoft.Xna.Framework.Graphics.Texture2D.GetManagedObject(), Microsoft.Xna.Framework.Graphics.VertexBuffer.GetManagedObject(), Microsoft.Xna.Framework.Graphics.Texture3D.GetManagedObject(), Microsoft.Xna.Framework.Graphics.DynamicIndexBuffer.RecreateAndPopulateObject(), Microsoft.Xna.Framework.Graphics.DynamicVertexBuffer.RecreateAndPopulateObject(), Microsoft.Xna.Framework.Graphics.Effect.RecreateAndPopulateObject(), Microsoft.Xna.Framework.Graphics.IndexBuffer.RecreateAndPopulateObject(), Microsoft.Xna.Framework.Graphics.OcclusionQuery.RecreateAndPopulateObject(), Microsoft.Xna.Framework.Graphics.Texture2D.RecreateAndPopulateObject(), Microsoft.Xna.Framework.Graphics.Texture3D.RecreateAndPopulateObject(), Microsoft.Xna.Framework.Graphics.TextureCube.RecreateAndPopulateObject(), and Microsoft.Xna.Framework.Graphics.VertexBuffer.RecreateAndPopulateObject().