Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 407 of file FrameworkResources.cs.
Referenced by Microsoft.Xna.Framework.Graphics.DynamicVertexBuffer.DynamicVertexBuffer(), Microsoft.Xna.Framework.Graphics.Effect.Effect(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.GraphicsDevice(), Microsoft.Xna.Framework.Graphics.RenderTargetBinding.RenderTargetBinding(), Microsoft.Xna.Framework.Graphics.RenderTargetBinding.RenderTargetBinding(), Microsoft.Xna.Framework.Graphics.Texture2D.Texture2D(), Microsoft.Xna.Framework.Graphics.VertexBuffer.VertexBuffer(), Microsoft.Xna.Framework.Graphics.VertexBufferBinding.VertexBufferBinding(), Microsoft.Xna.Framework.Graphics.VertexBufferBinding.VertexBufferBinding(), Microsoft.Xna.Framework.Graphics.VertexBufferBinding.VertexBufferBinding(), Microsoft.Xna.Framework.Graphics.VertexDeclaration.VertexDeclaration(), Microsoft.Xna.Framework.Graphics.VertexDeclaration.VertexDeclaration(), Microsoft.Xna.Framework.BoundingBox.Contains(), Microsoft.Xna.Framework.BoundingSphere.Contains(), Microsoft.Xna.Framework.Graphics.TextureCube.CopyData< T >(), Microsoft.Xna.Framework.Graphics.Texture3D.CopyData< T >(), Microsoft.Xna.Framework.Graphics.Texture2D.CopyData< T >(), Microsoft.Xna.Framework.Graphics.VertexBuffer.CopyData< T >(), Microsoft.Xna.Framework.Graphics.IndexBuffer.CopyData< T >(), Microsoft.Xna.Framework.Graphics.Effect.CreateEffectFromCode(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserIndexedPrimitives< T >(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives< T >(), Microsoft.Xna.Framework.Graphics.VertexDeclaration.FromType(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.GetBackBufferData< T >(), Microsoft.Xna.Framework.Graphics.SamplerStateCollection.InitializeDeviceState(), Microsoft.Xna.Framework.Graphics.SpriteBatch.InternalDraw(), Microsoft.Xna.Framework.BoundingBox.Intersects(), Microsoft.Xna.Framework.BoundingSphere.Intersects(), Microsoft.Xna.Framework.Plane.Intersects(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.Reset(), Microsoft.Xna.Framework.Graphics.Texture2D.SaveAsImage(), Microsoft.Xna.Framework.Graphics.SkinnedEffect.SetBoneTransforms(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetRenderTargets(), and Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetVertexBuffers().