Terraria
v1.4.4.9
Terraria source code documentation
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IGraphicsResource.cs
Go to the documentation of this file.
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using
System.Runtime.InteropServices
;
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namespace
Microsoft.Xna.Framework.Graphics
;
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internal
interface
IGraphicsResource
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{
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void
ReleaseNativeObject
([MarshalAs(
UnmanagedType
.U1)]
bool
disposeManagedResource);
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int
SaveDataForRecreation
();
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int
RecreateAndPopulateObject
();
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}
Microsoft.Xna.Framework.Graphics.IGraphicsResource.ReleaseNativeObject
void ReleaseNativeObject([MarshalAs(UnmanagedType.U1)] bool disposeManagedResource)
Microsoft.Xna.Framework.Graphics.IGraphicsResource.RecreateAndPopulateObject
int RecreateAndPopulateObject()
Microsoft.Xna.Framework.Graphics.IGraphicsResource.SaveDataForRecreation
int SaveDataForRecreation()
Microsoft.Xna.Framework.Graphics.IGraphicsResource
Definition
IGraphicsResource.cs:6
Microsoft.Xna.Framework.Graphics
Definition
AlphaTestEffect.cs:1
System.Runtime.InteropServices.UnmanagedType
UnmanagedType
Definition
UnmanagedType.cs:4
System.Runtime.InteropServices
Definition
SequenceMarshal.cs:4
source
Microsoft.Xna.Framework.Graphics
IGraphicsResource.cs
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