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void | BuildPage () |
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void | FillProgressBottomBar (UIElement container) |
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void | ShowStats_Completion (UIElement element) |
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string | GetCompletionPercentText () |
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float | GetProgressPercent () |
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void | EmptyInteraction (float input) |
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void | EmptyInteraction2 () |
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Color | GetColorAtBlip (float percentile) |
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void | AddBackAndForwardButtons (UIElement innerTopContainer) |
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void | AddSortAndFilterButtons (UIElement innerTopContainer, UIBestiaryEntryInfoPage infoSpace) |
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void | AddSearchBar (UIElement innerTopContainer, UIBestiaryEntryInfoPage infoSpace) |
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void | searchCancelButton_OnClick (UIMouseEvent evt, UIElement listeningElement) |
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void | searchCancelButton_OnMouseOver (UIMouseEvent evt, UIElement listeningElement) |
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void | OpenVirtualKeyboardWhenNeeded () |
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void | OnFinishedSettingName (string name) |
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void | GoBackHere () |
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void | OnStartTakingInput () |
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void | OnEndTakingInput () |
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void | OnSearchContentsChanged (string contents) |
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void | Click_SearchArea (UIMouseEvent evt, UIElement listeningElement) |
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void | AttemptStoppingUsingSearchbar (UIMouseEvent evt) |
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void | FilterEntries () |
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void | SortEntries () |
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void | FillBestiarySpaceWithEntries () |
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void | GetEntriesToShow (out int maxEntriesWidth, out int maxEntriesHeight, out int maxEntriesToHave) |
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void | MakeExitButton (UIElement outerContainer) |
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void | Click_GoBack (UIMouseEvent evt, UIElement listeningElement) |
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void | OpenOrCloseSortingOptions (UIMouseEvent evt, UIElement listeningElement) |
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void | OpenOrCloseFilteringGrid (UIMouseEvent evt, UIElement listeningElement) |
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void | Click_CloseFilteringGrid (UIMouseEvent evt, UIElement listeningElement) |
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void | CloseFilteringGrid () |
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void | UpdateBestiaryContents () |
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void | Click_CloseSortingGrid (UIMouseEvent evt, UIElement listeningElement) |
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void | CloseSortingGrid () |
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void | FadedMouseOver (UIMouseEvent evt, UIElement listeningElement) |
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void | FadedMouseOut (UIMouseEvent evt, UIElement listeningElement) |
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void | Click_SelectEntryButton (UIMouseEvent evt, UIElement listeningElement) |
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void | SelectEntryButton (UIBestiaryEntryButton button) |
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void | DeselectEntryButton () |
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void | SetupGamepadPoints (SpriteBatch spriteBatch) |
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void | MoveToVisuallyClosestPoint (List< UILinkPoint > lostrefpoints) |
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void | SetupPointsForEntryGrid (ref int currentID, List< SnapPoint > pts, out int gridWidth, out int gridHeight, out UILinkPoint[,] gridPoints) |
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void | SetupPointsForFilterGrid (ref int currentID, List< SnapPoint > pts, out int gridWidth, out int gridHeight, out UILinkPoint[,] gridPoints) |
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void | SetupPointsForSortingGrid (ref int currentID, List< SnapPoint > pts, out int gridWidth, out int gridHeight, out UILinkPoint[,] gridPoints) |
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void | PairLeftRight (UILinkPoint leftSide, UILinkPoint rightSide) |
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void | PairUpDown (UILinkPoint upSide, UILinkPoint downSide) |
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UILinkPoint | MakeLinkPointFromSnapPoint (int id, SnapPoint snap) |
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CalculatedStyle | GetDimensionsBasedOnParentDimensions (CalculatedStyle parentDimensions) |
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Definition at line 18 of file UIBestiaryTest.cs.