Terraria v1.4.4.9
Terraria source code documentation
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◆ SetupPointsForSortingGrid()

void Terraria.GameContent.UI.States.UIBestiaryTest.SetupPointsForSortingGrid ( ref int currentID,
List< SnapPoint > pts,
out int gridWidth,
out int gridHeight,
out UILinkPoint gridPoints[,] )
inlineprivate

Definition at line 909 of file UIBestiaryTest.cs.

910 {
914 for (int i = 0; i < orderedPointsByCategoryName.Count; i++)
915 {
916 int num = i % gridWidth;
917 int num2 = i / gridWidth;
919 }
920 for (int j = 0; j < gridWidth; j++)
921 {
922 for (int k = 0; k < gridHeight; k++)
923 {
925 if (j < gridWidth - 1)
926 {
928 if (uILinkPoint != null && uILinkPoint2 != null)
929 {
931 }
932 }
933 if (k < gridHeight - 1)
934 {
936 if (uILinkPoint != null && uILinkPoint3 != null)
937 {
939 }
940 }
941 }
942 }
943 }
void GetEntriesToShow(out int maxEntriesWidth, out int maxEntriesHeight, out int maxEntriesToHave)
static List< SnapPoint > GetOrderedPointsByCategoryName(List< SnapPoint > pts, string name)
UIBestiarySortingOptionsGrid _sortingGrid
void PairUpDown(UILinkPoint upSide, UILinkPoint downSide)
void PairLeftRight(UILinkPoint leftSide, UILinkPoint rightSide)
UILinkPoint MakeLinkPointFromSnapPoint(int id, SnapPoint snap)

References Terraria.GameContent.UI.States.UIBestiaryTest._sortingGrid, System.Collections.Generic.Dictionary< TKey, TValue >.Count, Terraria.GameContent.UI.Elements.UIBestiarySortingOptionsGrid.GetEntriesToShow(), Terraria.GameContent.UI.States.UIBestiaryTest.GetOrderedPointsByCategoryName(), Terraria.GameContent.UI.States.UIBestiaryTest.MakeLinkPointFromSnapPoint(), Terraria.GameContent.UI.States.UIBestiaryTest.PairLeftRight(), and Terraria.GameContent.UI.States.UIBestiaryTest.PairUpDown().

Referenced by Terraria.GameContent.UI.States.UIBestiaryTest.SetupGamepadPoints().