131 for (
int i = 0; i < 255; i++)
174 Main.stackSplit = 600;
191 Main.stackSplit = 600;
215 Main.playerInventory =
true;
216 Main.recBigList =
false;
220 PlayerInput.Triggers.JustPressed.Grapple =
false;
virtual short ReadInt16()
static void PlaySound(int type, Vector2 position, int style=1)
virtual string GetItemGamepadInstructions(int slot=0)
const int MaxEntitiesPerChunk
virtual void WriteExtraData(BinaryWriter writer, bool networkSend)
static Dictionary< int, TileEntity > ByID
static void BasicOpenCloseInteraction(Player player, int x, int y, int id)
void WriteInner(BinaryWriter writer, bool networkSend)
static TileEntitiesManager manager
virtual void RegisterTileEntityID(int assignedID)
static int TileEntitiesNextID
static Dictionary< Point16, TileEntity > ByPosition
static bool IsOccupied(int id, out int interactingPlayer)
virtual TileEntity GenerateInstance()
static Action _UpdateStart
virtual void NetPlaceEntityAttempt(int x, int y)
static void Write(BinaryWriter writer, TileEntity ent, bool networkSend=false)
static void PlaceEntityNet(int x, int y, int type)
virtual bool TryGetItemGamepadOverrideInstructions(Item[] inv, int context, int slot, out string instruction)
static void InitializeAll()
virtual void OnInventoryDraw(Player player, SpriteBatch spriteBatch)
virtual bool OverrideItemSlotLeftClick(Item[] inv, int context=0, int slot=0)
static void UpdateStart()
static TileEntity Read(BinaryReader reader, bool networkSend=false)
virtual void OnPlayerUpdate(Player player)
virtual bool OverrideItemSlotHover(Item[] inv, int context=0, int slot=0)
static object EntityCreationLock
virtual bool IsTileValidForEntity(int x, int y)
void ReadInner(BinaryReader reader, bool networkSend)
static void SetInteractionAnchor(Player player, int x, int y, int id)
virtual void ReadExtraData(BinaryReader reader, bool networkSend)
static CreativeUI CreativeMenu
static void SendData(int msgType, int remoteClient=-1, int ignoreClient=-1, NetworkText text=null, int number=0, float number2=0f, float number3=0f, float number4=0f, int number5=0, int number6=0, int number7=0)
void SetTalkNPC(int npcIndex, bool fromNet=false)
void GamepadEnableGrappleCooldown()
PlayerInteractionAnchor tileEntityAnchor
static void FindRecipes(bool canDelayCheck=false)
static bool InWorld(int x, int y, int fluff=0)