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terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Inheritance diagram for InControl.PlayerTwoAxisAction:
Collaboration diagram for InControl.PlayerTwoAxisAction:Public Member Functions | |
| void | ClearInputState () |
| void | Filter (TwoAxisInputControl twoAxisInputControl, float deltaTime) |
Static Public Member Functions | |
| static implicit | operator bool (TwoAxisInputControl instance) |
| static implicit | operator Vector2 (TwoAxisInputControl instance) |
| static implicit | operator Vector3 (TwoAxisInputControl instance) |
Public Attributes | |
| BindingSourceType | LastInputType |
| DeadZoneFunc | DeadZoneFunc |
| bool | Raw |
Static Public Attributes | |
| static readonly TwoAxisInputControl | Null |
Package Functions | |
| PlayerTwoAxisAction (PlayerAction negativeXAction, PlayerAction positiveXAction, PlayerAction negativeYAction, PlayerAction positiveYAction) | |
| void | Update (ulong updateTick, float deltaTime) |
| void | UpdateWithAxes (float x, float y, ulong updateTick, float deltaTime) |
Properties | |
| bool | InvertXAxis [get, set] |
| bool | InvertYAxis [get, set] |
| Action< BindingSourceType > | OnLastInputTypeChanged [set] |
| object | UserData [get, set] |
| new float | LowerDeadZone [get, set] |
| new float | UpperDeadZone [get, set] |
| float | X [get, set, protected set] |
| float | Y [get, set, protected set] |
| OneAxisInputControl | Left [get, set, protected set] |
| OneAxisInputControl | Right [get, set, protected set] |
| OneAxisInputControl | Up [get, set, protected set] |
| OneAxisInputControl | Down [get, set, protected set] |
| ulong | UpdateTick [get, set, protected set] |
| float | Sensitivity [get, set] |
| float | StateThreshold [get, set] |
| bool | State [get, set] |
| bool | LastState [get, set] |
| Vector2 | Value [get, set] |
| Vector2 | LastValue [get, set] |
| Vector2 | Vector [get, set] |
| bool | HasChanged [get, set, protected set] |
| bool | IsPressed [get, set] |
| bool | WasPressed [get, set] |
| bool | WasReleased [get, set] |
| float | Angle [get, set] |
Private Member Functions | |
| void | ProcessActionUpdate (PlayerAction action) |
Private Attributes | |
| PlayerAction | negativeXAction |
| PlayerAction | positiveXAction |
| PlayerAction | negativeYAction |
| PlayerAction | positiveYAction |
| bool< InvertXAxis > | k__BackingField |
| bool< InvertYAxis > | k__BackingField |
| object< UserData > | k__BackingField |
| float | sensitivity |
| float | lowerDeadZone |
| float | upperDeadZone |
| float | stateThreshold |
| bool | thisState |
| bool | lastState |
| Vector2 | thisValue |
| Vector2 | lastValue |
| bool | clearInputState |
Definition at line 9 of file PlayerTwoAxisAction.cs.