terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ StateThreshold

float InControl.TwoAxisInputControl.StateThreshold
getset

Definition at line 279 of file TwoAxisInputControl.cs.

280 {
281 [global::Cpp2ILInjected.Token(Token = "0x60001AF")]
282 [global::Cpp2ILInjected.Address(RVA = "0x19877DC", Offset = "0x19877DC", Length = "0x8")]
283 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
284 get
285 {
286 throw null;
287 }
288 [global::Cpp2ILInjected.Token(Token = "0x60001B0")]
289 [global::Cpp2ILInjected.Address(RVA = "0x19877E4", Offset = "0x19877E4", Length = "0x40")]
290 [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
291 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(InControlInputModule), Member = ".ctor", ReturnType = typeof(void))]
292 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "InterfaceMovement.ButtonManager", Member = "Awake", ReturnType = typeof(void))]
293 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 2)]
294 set
295 {
296 throw null;
297 }
298 }
class f__AnonymousType0<< Count > j__TPar