terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ UpperDeadZone

new float InControl.PlayerTwoAxisAction.UpperDeadZone
getset

Definition at line 193 of file PlayerTwoAxisAction.cs.

194 {
195 [global::Cpp2ILInjected.Token(Token = "0x60000F4")]
196 [global::Cpp2ILInjected.Address(RVA = "0x19839EC", Offset = "0x19839EC", Length = "0x8")]
197 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
198 get
199 {
200 throw null;
201 }
202 [global::Cpp2ILInjected.Token(Token = "0x60000F5")]
203 [global::Cpp2ILInjected.Address(RVA = "0x19839F4", Offset = "0x19839F4", Length = "0x4")]
204 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
205 set
206 {
207 throw null;
208 }
209 }