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| PlayerAction (string name, PlayerActionSet owner) |
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void | AddDefaultBinding (BindingSource binding) |
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void | AddDefaultBinding (params Key[] keys) |
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void | AddDefaultBinding (KeyCombo keyCombo) |
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void | AddDefaultBinding (Mouse control) |
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void | AddDefaultBinding (InputControlType control) |
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bool | AddBinding (BindingSource binding) |
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bool | InsertBindingAt (int index, BindingSource binding) |
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bool | ReplaceBinding (BindingSource findBinding, BindingSource withBinding) |
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bool | HasBinding (BindingSource binding) |
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BindingSource | FindBinding (BindingSource binding) |
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void | RemoveBinding (BindingSource binding) |
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void | RemoveBindingAt (int index) |
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void | ClearBindings () |
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void | ResetBindings () |
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void | ListenForBinding () |
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void | ListenForBindingReplacing (BindingSource binding) |
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void | StopListeningForBinding () |
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bool | UpdateWithState (bool state, ulong updateTick, float deltaTime) |
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bool | UpdateWithValue (float value, ulong updateTick, float deltaTime) |
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void | ClearInputState () |
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void | Commit () |
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void | CommitWithState (bool state, ulong updateTick, float deltaTime) |
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void | CommitWithValue (float value, ulong updateTick, float deltaTime) |
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string | Name [get, set, private set] |
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PlayerActionSet | Owner [get, set, private set] |
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Action< BindingSourceType > | OnLastInputTypeChanged [set] |
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Action | OnBindingsChanged [set] |
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object | UserData [get, set] |
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bool | IsListeningForBinding [get, set] |
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ReadOnlyCollection< BindingSource > | Bindings [get, set] |
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ReadOnlyCollection< BindingSource > | UnfilteredBindings [get, set] |
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InputDevice | Device [get, set] |
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InputDevice | ActiveDevice [get, set] |
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bool | LastInputTypeIsDevice [get, set] |
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new float | LowerDeadZone [get, set] |
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new float | UpperDeadZone [get, set] |
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ulong | UpdateTick [get, set, protected set] |
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bool | State [get, set] |
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bool | LastState [get, set] |
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float | Value [get, set] |
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float | LastValue [get, set] |
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float | RawValue [get, set] |
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float | NextRawValue [get, set] |
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bool | HasInput [get, set] |
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bool | HasChanged [get, set] |
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bool | IsPressed [get, set] |
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bool | WasPressed [get, set] |
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bool | WasReleased [get, set] |
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bool | WasRepeated [get, set] |
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float | Sensitivity [get, set] |
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float | StateThreshold [get, set] |
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bool | IsNullControl [get, set] |
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bool | Enabled [get, set] |
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bool | EnabledInHierarchy [get, set] |
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Definition at line 13 of file PlayerAction.cs.