terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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InControl.PlayerTwoAxisAction Member List

This is the complete list of members for InControl.PlayerTwoAxisAction, including all inherited members.

AngleInControl.TwoAxisInputControl
clearInputStateInControl.TwoAxisInputControlprivate
ClearInputState()InControl.TwoAxisInputControlinline
DeadZoneFuncInControl.TwoAxisInputControl
DownInControl.TwoAxisInputControl
Filter(TwoAxisInputControl twoAxisInputControl, float deltaTime)InControl.TwoAxisInputControlinline
HasChangedInControl.TwoAxisInputControl
InvertXAxisInControl.PlayerTwoAxisAction
InvertYAxisInControl.PlayerTwoAxisAction
IsPressedInControl.TwoAxisInputControl
k__BackingFieldInControl.PlayerTwoAxisActionprivate
k__BackingFieldInControl.PlayerTwoAxisActionprivate
k__BackingFieldInControl.PlayerTwoAxisActionprivate
LastInputTypeInControl.PlayerTwoAxisAction
LastStateInControl.TwoAxisInputControl
lastStateInControl.TwoAxisInputControlprivate
lastValueInControl.TwoAxisInputControlprivate
LastValueInControl.TwoAxisInputControl
LeftInControl.TwoAxisInputControl
lowerDeadZoneInControl.TwoAxisInputControlprivate
LowerDeadZoneInControl.PlayerTwoAxisAction
negativeXActionInControl.PlayerTwoAxisActionprivate
negativeYActionInControl.PlayerTwoAxisActionprivate
NullInControl.TwoAxisInputControlstatic
OnLastInputTypeChangedInControl.PlayerTwoAxisAction
operator bool(TwoAxisInputControl instance)InControl.TwoAxisInputControlinlinestatic
operator Vector2(TwoAxisInputControl instance)InControl.TwoAxisInputControlinlinestatic
operator Vector3(TwoAxisInputControl instance)InControl.TwoAxisInputControlinlinestatic
PlayerTwoAxisAction(PlayerAction negativeXAction, PlayerAction positiveXAction, PlayerAction negativeYAction, PlayerAction positiveYAction)InControl.PlayerTwoAxisActioninlinepackage
positiveXActionInControl.PlayerTwoAxisActionprivate
positiveYActionInControl.PlayerTwoAxisActionprivate
ProcessActionUpdate(PlayerAction action)InControl.PlayerTwoAxisActioninlineprivate
RawInControl.TwoAxisInputControl
RightInControl.TwoAxisInputControl
SensitivityInControl.TwoAxisInputControl
sensitivityInControl.TwoAxisInputControlprivate
StateInControl.TwoAxisInputControl
stateThresholdInControl.TwoAxisInputControlprivate
StateThresholdInControl.TwoAxisInputControl
thisStateInControl.TwoAxisInputControlprivate
thisValueInControl.TwoAxisInputControlprivate
TwoAxisInputControl()InControl.TwoAxisInputControlinline
TwoAxisInputControl()InControl.TwoAxisInputControlinlineprivatestatic
UpInControl.TwoAxisInputControl
Update(ulong updateTick, float deltaTime)InControl.PlayerTwoAxisActioninlinepackage
UpdateTickInControl.TwoAxisInputControl
UpdateWithAxes(float x, float y, ulong updateTick, float deltaTime)InControl.TwoAxisInputControlinlinepackage
upperDeadZoneInControl.TwoAxisInputControlprivate
UpperDeadZoneInControl.PlayerTwoAxisAction
UserDataInControl.PlayerTwoAxisAction
ValueInControl.TwoAxisInputControl
VectorInControl.TwoAxisInputControl
WasPressedInControl.TwoAxisInputControl
WasReleasedInControl.TwoAxisInputControl
XInControl.TwoAxisInputControl
YInControl.TwoAxisInputControl