terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ LowerDeadZone

new float InControl.PlayerTwoAxisAction.LowerDeadZone
getset

Definition at line 173 of file PlayerTwoAxisAction.cs.

174 {
175 [global::Cpp2ILInjected.Token(Token = "0x60000F2")]
176 [global::Cpp2ILInjected.Address(RVA = "0x19839E0", Offset = "0x19839E0", Length = "0x8")]
177 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
178 get
179 {
180 throw null;
181 }
182 [global::Cpp2ILInjected.Token(Token = "0x60000F3")]
183 [global::Cpp2ILInjected.Address(RVA = "0x19839E8", Offset = "0x19839E8", Length = "0x4")]
184 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
185 set
186 {
187 throw null;
188 }
189 }