terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Public Attributes | |
EffectPass | _effectPass |
Protected Attributes | |
string | _passName |
Properties | |
float | Intensity [get, set] |
float | CombinedOpacity [get, set] |
Effect | Shader [get, set] |
Private Attributes | |
Vector3 | _uColor |
Vector3 | _uSecondaryColor |
float | _uOpacity |
float | _globalOpacity |
float | _uIntensity |
Vector2 | _uTargetPosition |
Vector2 | _uDirection |
float | _uProgress |
Vector2 | _uImageOffset |
Asset< Texture2D >[] | _uAssetImages |
Texture2D[] | _uCustomImages |
SamplerState[] | _samplerStates |
Vector2[] | _imageScales |
readonly Ref< Effect > | _shader |
Definition at line 11 of file BloodMoonScreenShaderData.cs.