terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ CombinedOpacity

float Terraria.Graphics.Shaders.ScreenShaderData.CombinedOpacity
getset

Definition at line 30 of file ScreenShaderData.cs.

31 {
32 [global::Cpp2ILInjected.Token(Token = "0x6003D8E")]
33 [global::Cpp2ILInjected.Address(RVA = "0x14A279C", Offset = "0x14A279C", Length = "0xC")]
34 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(Filter), Member = "IsVisible", ReturnType = typeof(bool))]
35 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(SimpleOverlay), Member = "IsVisible", ReturnType = typeof(bool))]
36 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 2)]
37 get
38 {
39 throw null;
40 }
41 }
class f__AnonymousType0<< Count > j__TPar