terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ Shader

Effect Terraria.Graphics.Shaders.ShaderData.Shader
getset

Definition at line 15 of file ShaderData.cs.

16 {
17 [global::Cpp2ILInjected.Token(Token = "0x6003DA4")]
18 [global::Cpp2ILInjected.Address(RVA = "0x149FEF4", Offset = "0x149FEF4", Length = "0x18")]
19 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(PlayerTitaniumStormBuffTextureContent), Member = "GetRenderEffect", ReturnType = typeof(EffectPass))]
20 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(ReflectiveArmorShaderData), Member = "Apply", MemberParameters = new object[]
21 {
22 typeof(Entity),
24 }, ReturnType = typeof(void))]
25 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 3)]
26 get
27 {
28 throw null;
29 }
30 }
class f__AnonymousType0<< Count > j__TPar