absoluteDepth | UnityEngine.CanvasRenderer | |
AddUIVertexStream(List< UIVertex > verts, List< Vector3 > positions, List< Color32 > colors, List< Vector4 > uv0S, List< Vector4 > uv1S, List< Vector4 > uv2S, List< Vector4 > uv3S, List< Vector3 > normals, List< Vector4 > tangents) | UnityEngine.CanvasRenderer | inlinestatic |
CheckNullArgument(object arg, string message) | UnityEngine.Object | inlineprivatestatic |
Clear() | UnityEngine.CanvasRenderer | |
clippingSoftness | UnityEngine.CanvasRenderer | |
cloneDestroyedMessage | UnityEngine.Object | privatestatic |
CompareBaseObjects(Object lhs, Object rhs) | UnityEngine.Object | inlineprivatestatic |
Component() | UnityEngine.Component | inline |
CreateUIVertexStream(List< UIVertex > verts, List< Vector3 > positions, List< Color32 > colors, List< Vector4 > uv0S, List< Vector4 > uv1S, List< Vector4 > uv2S, List< Vector4 > uv3S, List< Vector3 > normals, List< Vector4 > tangents, List< int > indices) | UnityEngine.CanvasRenderer | inlinestatic |
CreateUIVertexStreamInternal(object verts, object positions, object colors, object uv0S, object uv1S, object uv2S, object uv3S, object normals, object tangents, object indices) | UnityEngine.CanvasRenderer | private |
cull | UnityEngine.CanvasRenderer | |
Destroy(Object obj, [DefaultValue("0.0F")] float t) | UnityEngine.Object | |
Destroy(Object obj) | UnityEngine.Object | inlinestatic |
DestroyImmediate(Object obj, [DefaultValue("false")] bool allowDestroyingAssets) | UnityEngine.Object | |
DestroyImmediate(Object obj) | UnityEngine.Object | inlinestatic |
DisableRectClipping() | UnityEngine.CanvasRenderer | |
DontDestroyOnLoad([NotNull("NullExceptionObject")] Object target) | UnityEngine.Object | |
EnableRectClipping(Rect rect) | UnityEngine.CanvasRenderer | inline |
EnableRectClipping_Injected(ref Rect rect) | UnityEngine.CanvasRenderer | private |
Equals(object other) | UnityEngine.Object | inline |
FindObjectFromInstanceID(int instanceID) | UnityEngine.Object | package |
FindObjectsOfType(Type type, bool includeInactive) | UnityEngine.Object | |
FindObjectsOfType< T >() | UnityEngine.Object | inlinestatic |
gameObject | UnityEngine.Component | |
GetCachedPtr() | UnityEngine.Object | inlineprivate |
GetColor() | UnityEngine.CanvasRenderer | inline |
GetColor_Injected(out Color ret) | UnityEngine.CanvasRenderer | private |
GetComponent(Type type) | UnityEngine.Component | inline |
GetComponent< T >() | UnityEngine.Component | inline |
GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue) | UnityEngine.Component | package |
GetComponentInChildren(Type t, bool includeInactive) | UnityEngine.Component | inline |
GetComponentInChildren< T >() | UnityEngine.Component | inline |
GetComponentInParent(Type t, bool includeInactive) | UnityEngine.Component | inline |
GetComponentInParent< T >() | UnityEngine.Component | inline |
GetComponents(Type type, List< Component > results) | UnityEngine.Component | inline |
GetComponents< T >(List< T > results) | UnityEngine.Component | inline |
GetComponents< T >() | UnityEngine.Component | inline |
GetComponentsForListInternal(Type searchType, object resultList) | UnityEngine.Component | private |
GetComponentsInChildren< T >(bool includeInactive) | UnityEngine.Component | inline |
GetComponentsInChildren< T >(bool includeInactive, List< T > result) | UnityEngine.Component | inline |
GetComponentsInChildren< T >(List< T > results) | UnityEngine.Component | inline |
GetComponentsInParent< T >(bool includeInactive) | UnityEngine.Component | inline |
GetComponentsInParent< T >(bool includeInactive, List< T > results) | UnityEngine.Component | inline |
GetComponentsInParent< T >() | UnityEngine.Component | inline |
GetHashCode() | UnityEngine.Object | inline |
GetInstanceID() | UnityEngine.Object | inline |
GetName([NotNull("NullExceptionObject")] Object obj) | UnityEngine.Object | private |
GetOffsetOfInstanceIDInCPlusPlusObject() | UnityEngine.Object | private |
hasMoved | UnityEngine.CanvasRenderer | |
hasPopInstruction | UnityEngine.CanvasRenderer | |
hideFlags | UnityEngine.Object | |
Instantiate(Object original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic |
Instantiate(Object original) | UnityEngine.Object | inlinestatic |
Instantiate< T >(T original) | UnityEngine.Object | inlinestatic |
Instantiate< T >(T original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic |
Internal_CloneSingle([NotNull("NullExceptionObject")] Object data) | UnityEngine.Object | private |
Internal_InstantiateSingle([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot) | UnityEngine.Object | inlineprivatestatic |
Internal_InstantiateSingle_Injected(Object data, ref Vector3 pos, ref Quaternion rot) | UnityEngine.Object | private |
IsNativeObjectAlive(Object o) | UnityEngine.Object | inlineprivatestatic |
k__BackingField | UnityEngine.CanvasRenderer | private |
m_CachedPtr | UnityEngine.Object | private |
materialCount | UnityEngine.CanvasRenderer | |
name | UnityEngine.Object | |
Object() | UnityEngine.Object | inline |
Object() | UnityEngine.Object | inlineprivatestatic |
objectIsNullMessage | UnityEngine.Object | privatestatic |
OffsetOfInstanceIDInCPlusPlusObject | UnityEngine.Object | packagestatic |
operator bool(Object exists) | UnityEngine.Object | inlinestatic |
operator!=(Object x, Object y) | UnityEngine.Object | inlinestatic |
operator==(Object x, Object y) | UnityEngine.Object | inlinestatic |
popMaterialCount | UnityEngine.CanvasRenderer | |
set_clippingSoftness_Injected(ref Vector2 value) | UnityEngine.CanvasRenderer | private |
SetAlphaTexture(Texture texture) | UnityEngine.CanvasRenderer | |
SetColor(Color color) | UnityEngine.CanvasRenderer | inline |
SetColor_Injected(ref Color color) | UnityEngine.CanvasRenderer | private |
SetMaterial(Material material, int index) | UnityEngine.CanvasRenderer | |
SetMaterial(Material material, Texture texture) | UnityEngine.CanvasRenderer | inline |
SetMesh(Mesh mesh) | UnityEngine.CanvasRenderer | |
SetName([NotNull("NullExceptionObject")] Object obj, string name) | UnityEngine.Object | private |
SetPopMaterial(Material material, int index) | UnityEngine.CanvasRenderer | |
SetTexture(Texture texture) | UnityEngine.CanvasRenderer | |
SplitIndicesStreamsInternal(object verts, object indices) | UnityEngine.CanvasRenderer | private |
SplitUIVertexStreams(List< UIVertex > verts, List< Vector3 > positions, List< Color32 > colors, List< Vector4 > uv0S, List< Vector4 > uv1S, List< Vector4 > uv2S, List< Vector4 > uv3S, List< Vector3 > normals, List< Vector4 > tangents, List< int > indices) | UnityEngine.CanvasRenderer | inlinestatic |
SplitUIVertexStreamsInternal(object verts, object positions, object colors, object uv0S, object uv1S, object uv2S, object uv3S, object normals, object tangents) | UnityEngine.CanvasRenderer | private |
ToString() | UnityEngine.Object | inline |
ToString(Object obj) | UnityEngine.Object | private |
transform | UnityEngine.Component | |