terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Classes | |
class | WallDrawInfo |
Public Member Functions | |
WallDrawing (TilePaintSystemV2 paintSystem) | |
void | Update () |
void | DrawWalls (Vector2 screenPosition, Vector2 offSet, int firstTileX, int firstTileY, int lastTileX, int lastTileY) |
void | DrawWalls () |
Public Attributes | |
ThreadLocal< WallDrawing.WallDrawInfo > | _currentWallDrawInfo |
Protected Member Functions | |
bool | FullTile (Tile tileCache, int x, int y) |
Properties | |
ThreadedRenderManager.BatchProcessCallback | ProcessBatchFinishedCallback [get, set] |
Private Member Functions | |
int | DrawWallsThreaded (Vector2 screenPosition, Vector2 offSet, int firstTileX, int firstTileY, int lastTileX, int lastTileY) |
void | ProcessBatchFinished (int index) |
void | WaitDrawThreads (int numThreads) |
void | GetWallDrawTexture (ushort wallType, byte wallColor, out Texture2D drawTexture, out EffectPass pass) |
Definition at line 17 of file WallDrawing.cs.