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    terraria-cpp2il v1.4.4.9
    
   Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon 
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 Collaboration diagram for ThreadedRenderManager:Classes | |
| class | RenderThreadInstance | 
Public Member Functions | |
| ThreadedRenderManager () | |
| void | ThreadMonitor () | 
| void | WaitAndProcessInOrder (ThreadedRenderManager.BatchProcessCallback callback, int numberOfThreads) | 
| void | WaitAndProcess (ThreadedRenderManager.BatchProcessCallback callback, int numberOfThreads) | 
| delegate void | BatchProcessCallback (int index) | 
Static Public Member Functions | |
| static void | GetTilePartition (int partitionIndex, int partitionCount, int firstTileX, int firstTileY, int lastTileX, int lastTileY, out int resultFirstTileX, out int resultFirstTileY, out int resultLastTileX, out int resultLastTileY) | 
Public Attributes | |
| ThreadedRenderManager.RenderThreadInstance[] | DrawThreads | 
Static Public Attributes | |
| static int | PrefferedThreadCount | 
| static ThreadedRenderManager | Instance | 
Static Private Member Functions | |
| static string | GetStackTrace (Thread t) | 
| static | ThreadedRenderManager () | 
Private Attributes | |
| AutoResetEvent[][] | WaitHandles | 
| int[][] | WaitThreads | 
| Thread | monitor | 
Static Private Attributes | |
| const int | MaxThreadCount = 3 | 
Definition at line 20 of file ThreadedRenderManager.cs.