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terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Collaboration diagram for ThreadedRenderManager:Classes | |
| class | RenderThreadInstance |
Public Member Functions | |
| ThreadedRenderManager () | |
| void | ThreadMonitor () |
| void | WaitAndProcessInOrder (ThreadedRenderManager.BatchProcessCallback callback, int numberOfThreads) |
| void | WaitAndProcess (ThreadedRenderManager.BatchProcessCallback callback, int numberOfThreads) |
| delegate void | BatchProcessCallback (int index) |
Static Public Member Functions | |
| static void | GetTilePartition (int partitionIndex, int partitionCount, int firstTileX, int firstTileY, int lastTileX, int lastTileY, out int resultFirstTileX, out int resultFirstTileY, out int resultLastTileX, out int resultLastTileY) |
Public Attributes | |
| ThreadedRenderManager.RenderThreadInstance[] | DrawThreads |
Static Public Attributes | |
| static int | PrefferedThreadCount |
| static ThreadedRenderManager | Instance |
Static Private Member Functions | |
| static string | GetStackTrace (Thread t) |
| static | ThreadedRenderManager () |
Private Attributes | |
| AutoResetEvent[][] | WaitHandles |
| int[][] | WaitThreads |
| Thread | monitor |
Static Private Attributes | |
| const int | MaxThreadCount = 3 |
Definition at line 20 of file ThreadedRenderManager.cs.