terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ ProcessBatchFinishedCallback

ThreadedRenderManager.BatchProcessCallback Terraria.GameContent.Drawing.WallDrawing.ProcessBatchFinishedCallback
getsetprivate

Definition at line 256 of file WallDrawing.cs.

257 {
258 [global::Cpp2ILInjected.Token(Token = "0x6004B4A")]
259 [global::Cpp2ILInjected.Address(RVA = "0x8A5E38", Offset = "0x8A5E38", Length = "0x80")]
260 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(WallDrawing), Member = "WaitDrawThreads", MemberParameters = new object[] { typeof(int) }, ReturnType = typeof(void))]
261 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 1)]
262 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(ThreadedRenderManager.BatchProcessCallback), Member = ".ctor", MemberParameters = new object[]
263 {
264 typeof(object),
266 }, ReturnType = typeof(void))]
267 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 3)]
268 get
269 {
270 throw null;
271 }
272 }
class f__AnonymousType0<< Count > j__TPar
WallDrawing(TilePaintSystemV2 paintSystem)
delegate void BatchProcessCallback(int index)