_currentWallDrawInfo | Terraria.GameContent.Drawing.WallDrawing | |
_glowPaintColors | Terraria.GameContent.Drawing.WallDrawing | private |
_paintSystem | Terraria.GameContent.Drawing.WallDrawing | private |
_processBatchFinishedCallback | Terraria.GameContent.Drawing.WallDrawing | private |
_shouldShowInvisibleWalls | Terraria.GameContent.Drawing.WallDrawing | private |
_threadManager | Terraria.GameContent.Drawing.WallDrawing | private |
_tileArray | Terraria.GameContent.Drawing.WallDrawing | private |
drawThreadTest | Terraria.GameContent.Drawing.WallDrawing | private |
DrawWalls(Vector2 screenPosition, Vector2 offSet, int firstTileX, int firstTileY, int lastTileX, int lastTileY) | Terraria.GameContent.Drawing.WallDrawing | inline |
DrawWalls() | Terraria.GameContent.Drawing.WallDrawing | inline |
DrawWallsThreaded(Vector2 screenPosition, Vector2 offSet, int firstTileX, int firstTileY, int lastTileX, int lastTileY) | Terraria.GameContent.Drawing.WallDrawing | inlineprivate |
FullTile(Tile tileCache, int x, int y) | Terraria.GameContent.Drawing.WallDrawing | inlineprotected |
GetWallDrawTexture(ushort wallType, byte wallColor, out Texture2D drawTexture, out EffectPass pass) | Terraria.GameContent.Drawing.WallDrawing | inlineprivate |
outlineDownRect | Terraria.GameContent.Drawing.WallDrawing | private |
outlineLeftRect | Terraria.GameContent.Drawing.WallDrawing | private |
outlineRightRect | Terraria.GameContent.Drawing.WallDrawing | private |
outlineUpRect | Terraria.GameContent.Drawing.WallDrawing | private |
ProcessBatchFinished(int index) | Terraria.GameContent.Drawing.WallDrawing | inlineprivate |
ProcessBatchFinishedCallback | Terraria.GameContent.Drawing.WallDrawing | private |
Update() | Terraria.GameContent.Drawing.WallDrawing | inline |
WaitDrawThreads(int numThreads) | Terraria.GameContent.Drawing.WallDrawing | inlineprivate |
WallDrawing(TilePaintSystemV2 paintSystem) | Terraria.GameContent.Drawing.WallDrawing | inline |
WallEffects | Terraria.GameContent.Drawing.WallDrawing | private |