terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Definition at line 457 of file Entity.cs.
Referenced by Terraria.GameContent.Creative.CreativeUI.CreativeUI(), Terraria.DataStructures.PlayerDrawHeadSet.BoringSetup(), Terraria.Player.CloneLoadouts(), GUIClothesWindow.ClonePlayer(), Terraria.EquipmentLoadout.Deserialize(), GUIHairWindow.DrawPlayer(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_22_FaceAcc(), Terraria.Player.DropAnglerAccByMissing(), Terraria.Chest.FixLoadedData(), Terraria.EquipmentLoadout.FixLoadedData(), Terraria.GameContent.Tile_Entities.TEDisplayDoll.FixLoadedData(), Terraria.GameContent.Tile_Entities.TEHatRack.FixLoadedData(), Terraria.Player.FixLoadedData_Items(), Terraria.Player.InternalSavePlayerFile(), Terraria.Player.ItemSpaceForCofveve(), Terraria.Player.PlaceThing_Tiles_PlaceIt_AdjustPlants(), SaveSynchronisationState.ReadPlayerData(), Terraria.Player.RefreshItems(), Terraria.GameContent.Creative.CreativeUI.Reset(), Terraria.EquipmentLoadout.Serialize(), Terraria.GameContent.SmartCursorHelper.Step_ActuationRod(), Terraria.GameContent.SmartCursorHelper.Step_Walls(), Terraria.EquipmentLoadout.Swap(), Terraria.NetMessage.SyncOnePlayer_ItemArray(), Terraria.Chest.ToString(), Terraria.EquipmentLoadout.TryDroppingItems(), Terraria.Main.TrySyncingItemArray(), and SaveSynchronisationOperation_SendFileList.WritePlayerData().