terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Swap()

void Terraria.EquipmentLoadout.Swap ( Player player)
inline

Definition at line 57 of file EquipmentLoadout.cs.

58 {
59 long entityId = player.armor.entityId;
60 Item[] armor = this.Armor;
61 if (entityId == 0L)
62 {
63 }
64 long entityId2 = player.dye.entityId;
65 Item[] dye = this.Dye;
66 if (entityId2 == 0L)
67 {
68 }
69 bool[] hideVisibleAccessory = player.hideVisibleAccessory;
70 bool[] hide = this.Hide;
71 if (entityId2 == 0L)
72 {
73 }
74 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.EquipmentLoadout.Armor, Terraria.Player.armor, Terraria.EquipmentLoadout.Dye, Terraria.Player.dye, Terraria.Entity.entityId, Terraria.EquipmentLoadout.Hide, Terraria.Player.hideVisibleAccessory, j__TPar, and System.L.