terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DropAnglerAccByMissing()

bool Terraria.Player.DropAnglerAccByMissing ( List< int > itemIdsOfAccsWeWant,
float totalChance,
[Out] bool botheredRollingForADrop,
[Out] int itemIdToDrop )
inline

Definition at line 19877 of file Player.cs.

19878 {
19879 long entityId = this.inventory.entityId;
19880 long entityId2 = this.armor.entityId;
19881 long entityId3 = this.bank.item.entityId;
19882 long entityId4 = this.bank2.item.entityId;
19883 long entityId5 = this.bank3.item.entityId;
19884 long entityId6 = this.bank4.item.entityId;
19885 Item[] array = this.Loadouts.Dye;
19887 EquipmentLoadout[] loadouts = this.Loadouts;
19888 if (loadouts != null)
19889 {
19890 if (loadouts == null)
19891 {
19892 }
19893 int num = 1;
19895 if (num == 0)
19896 {
19897 }
19898 if (position == null)
19899 {
19900 }
19901 return;
19902 }
19903 }
class f__AnonymousType0<< Count > j__TPar
Item[] item
Definition Chest.cs:1344
Vector2 position
Definition Entity.cs:460
EquipmentLoadout[] Loadouts
Definition Player.cs:23522
Item[] inventory
Definition Player.cs:21263

References Terraria.Player.armor, System.array, Terraria.Player.bank, Terraria.Player.bank2, Terraria.Player.bank3, Terraria.Player.bank4, Terraria.EquipmentLoadout.Dye, Terraria.Entity.entityId, Terraria.Player.inventory, Terraria.Chest.item, j__TPar, Terraria.Player.Loadouts, and Terraria.Entity.position.