terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ FixLoadedData()

void Terraria.EquipmentLoadout.FixLoadedData ( )
inline

Implements Terraria.DataStructures.IFixLoadedData.

Definition at line 90 of file EquipmentLoadout.cs.

91 {
92 long entityId = this.Armor.entityId;
93 Item[] armor = this.Armor;
94 Item[] dye = this.Dye;
95 long entityId2 = dye.entityId;
96 Vector2 position = dye.position;
97 Item[] dye2 = this.Dye;
98 Item[] armor2 = this.Armor;
99 if (dye2 == null)
100 {
101 }
102 Player.FixLoadedData_EliminiateDuplicateAccessories(armor2);
103 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.EquipmentLoadout.Armor, Terraria.EquipmentLoadout.Dye, Terraria.Entity.entityId, Terraria.Player.FixLoadedData_EliminiateDuplicateAccessories(), j__TPar, and Terraria.Entity.position.