terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ResetInputsOnActiveStateChange()

static void Terraria.GameInput.PlayerInput.ResetInputsOnActiveStateChange ( )
inlinestatic

Definition at line 560 of file PlayerInput.cs.

561 {
562 int num = 1;
563 if (num == 0)
564 {
565 }
566 if (num == 0)
567 {
568 }
569 if (num == 0)
570 {
571 }
573 if (num == 0)
574 {
575 }
578 PlayerInput.Triggers.Reset();
579 PlayerInput.Triggers.Reset();
581 StringBuilder stringBuilder = stringBuilder2.Append(", ");
582 }
class f__AnonymousType0<< Count > j__TPar
static KeyboardState GetState()
Definition Keyboard.cs:12
StringBuilder Append(char value, int repeatCount)

References System.Text.StringBuilder.Append(), Microsoft.Xna.Framework.Input.Keyboard.GetState(), j__TPar, Terraria.GameInput.TriggersPack.Reset(), System.state, and Terraria.GameInput.PlayerInput.Triggers.