terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ MouseInput()

static void Terraria.GameInput.PlayerInput.MouseInput ( )
inlinestaticprivate

Definition at line 920 of file PlayerInput.cs.

921 {
922 int num = 1;
923 if (num == 0)
924 {
925 }
927 if (num == 0)
928 {
929 }
932 MouseState mouseInfo = PlayerInput.MouseInfo;
934 MouseState mouseInfoOld = PlayerInput.MouseInfoOld;
935 if (num == 0)
936 {
937 }
939 MouseState mouseInfoOld2 = PlayerInput.MouseInfoOld;
940 if (num == 0)
941 {
942 }
944 MouseState mouseInfoOld3 = PlayerInput.MouseInfoOld;
945 }
class f__AnonymousType0<< Count > j__TPar
static MouseState GetState(GameWindow window)
Definition Mouse.cs:10

References Microsoft.Xna.Framework.Input.Mouse.GetState(), j__TPar, Terraria.GameInput.PlayerInput.MouseInfo, Terraria.GameInput.PlayerInput.MouseInfoOld, and Terraria.GameInput.PlayerInput.ScrollWheelValue.

Referenced by Terraria.GameInput.PlayerInput.UpdateInput().