terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ PostInput()

static void Terraria.GameInput.PlayerInput.PostInput ( )
inlinestaticprivate

Definition at line 1017 of file PlayerInput.cs.

1018 {
1019 if (!true)
1020 {
1021 }
1022 int num = 1;
1023 if (num == 0)
1024 {
1025 }
1026 if (num == 0)
1027 {
1028 }
1029 bool hotbarPlus = PlayerInput.Triggers.Current.HotbarPlus;
1030 int num2 = true.ToInt();
1031 int num3 = PlayerInput.Triggers.Current.HotbarMinus.ToInt();
1032 TriggersSet current = PlayerInput.Triggers.Current;
1033 int num4 = 1;
1035 TriggersSet justReleased = PlayerInput.Triggers.JustReleased;
1036 long num5 = 0L;
1038 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.GameInput.TriggersPack.Current, Terraria.GameInput.TriggersSet.HotbarMinus, Terraria.GameInput.TriggersSet.HotbarPlus, j__TPar, Terraria.GameInput.TriggersPack.JustReleased, Microsoft.Xna.Framework.Input.L, and Terraria.GameInput.PlayerInput.Triggers.

Referenced by Terraria.GameInput.PlayerInput.UpdateInput().