177 if (condition !=
null)
class f__AnonymousType0<< Count > j__TPar
LoopedPlayCondition(object @object, IntPtr method)
IAsyncResult BeginInvoke(AsyncCallback callback, object @object)
bool EndInvoke(IAsyncResult result)
ActiveSound(SoundStyle style, Vector2 position, ActiveSound.LoopedPlayCondition condition)
SoundEffectInstance< Sound > k__BackingField
SoundEffectInstance Sound
ActiveSound(SoundStyle style, Vector2 position)
void PlayLooped(ActiveSound.LoopedPlayCondition condition)
ActiveSound.LoopedPlayCondition Condition
ActiveSound(SoundStyle style)
SoundStyle< Style > k__BackingField
static void Track(SoundEffectInstance sound)