terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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IAsyncResult.cs
Go to the documentation of this file.
1
using
System
;
2
using
System.Threading
;
3
4
namespace
System
5
{
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// Token: 0x020000C2 RID: 194
7
public
interface
IAsyncResult
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{
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// Token: 0x1700008B RID: 139
10
// (get) Token: 0x06000753 RID: 1875
11
bool
IsCompleted
{
get
; }
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// Token: 0x1700008C RID: 140
14
// (get) Token: 0x06000754 RID: 1876
15
WaitHandle
AsyncWaitHandle
{
get
; }
16
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// Token: 0x1700008D RID: 141
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// (get) Token: 0x06000755 RID: 1877
19
object
AsyncState
{
get
; }
20
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// Token: 0x1700008E RID: 142
22
// (get) Token: 0x06000756 RID: 1878
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bool
CompletedSynchronously
{
get
; }
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}
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}
System.Threading.WaitHandle
Definition
WaitHandle.cs:14
System.IAsyncResult.IsCompleted
bool IsCompleted
Definition
IAsyncResult.cs:11
System.IAsyncResult.CompletedSynchronously
bool CompletedSynchronously
Definition
IAsyncResult.cs:23
System.IAsyncResult.AsyncState
object AsyncState
Definition
IAsyncResult.cs:19
System.IAsyncResult.AsyncWaitHandle
WaitHandle AsyncWaitHandle
Definition
IAsyncResult.cs:15
System.IAsyncResult
Definition
IAsyncResult.cs:8
System.Threading
Definition
_ThreadPoolWaitCallback.cs:4
System
Definition
__ComObject.cs:4
source
mscorlib
System
IAsyncResult.cs
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1.10.0