terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Update()

void Terraria.Audio.ActiveSound.Update ( )
inline

Definition at line 172 of file ActiveSound.cs.

173 {
174 if (this.<Sound>k__BackingField != null)
175 {
177 if (condition != null)
178 {
179 IntPtr invoke_impl = condition.invoke_impl;
180 IntPtr method_code = condition.method_code;
181 IntPtr method = condition.method;
182 }
183 return;
184 }
185 }
class f__AnonymousType0<< Count > j__TPar
SoundEffectInstance< Sound > k__BackingField
SoundEffectInstance Sound
ActiveSound.LoopedPlayCondition Condition

References Terraria.Audio.ActiveSound.Condition, System.Delegate.invoke_impl, Terraria.Audio.ActiveSound.k__BackingField, System.Delegate.method, System.Delegate.method_code, and Terraria.Audio.ActiveSound.Sound.

Referenced by Terraria.Audio.ActiveSound.Play(), and Terraria.Audio.ActiveSound.PlayLooped().