terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Pause()

void Terraria.Audio.ActiveSound.Pause ( )
inline

Definition at line 151 of file ActiveSound.cs.

152 {
154 if (soundEffectInstance == null || soundEffectInstance != null)
155 {
156 return;
157 }
159 }
class f__AnonymousType0<< Count > j__TPar
SoundEffectInstance< Sound > k__BackingField
SoundEffectInstance Sound

References j__TPar, Terraria.Audio.ActiveSound.k__BackingField, and Terraria.Audio.ActiveSound.Sound.