terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ PlayLooped()

void Terraria.Audio.ActiveSound.PlayLooped ( ActiveSound::LoopedPlayCondition condition)
inlineprivate

Definition at line 126 of file ActiveSound.cs.

127 {
128 SoundStyle soundStyle = this.<Style>k__BackingField;
130 float pitch = soundEffectInstance._pitch;
131 float randomPitch = this.<Style>k__BackingField.GetRandomPitch();
133 float pitch2 = soundEffectInstance._pitch;
135 this.Condition = condition;
136 SoundInstanceGarbageCollector.Track(soundEffectInstance);
137 this.<Sound>k__BackingField = soundEffectInstance;
138 this.Update();
139 }
class f__AnonymousType0<< Count > j__TPar
SoundEffectInstance< Sound > k__BackingField
SoundEffectInstance Sound

References Microsoft.Xna.Framework.Audio.SoundEffectInstance._pitch, Terraria.Audio.SoundStyle.GetRandomPitch(), j__TPar, Terraria.Audio.ActiveSound.k__BackingField, Terraria.Audio.ActiveSound.Sound, Terraria.Audio.ActiveSound.Style, Terraria.Audio.SoundInstanceGarbageCollector.Track(), and Terraria.Audio.ActiveSound.Update().