127 if (rightMouse ==
null)
149 if (currentState ==
null)
154 if (currentState ==
null)
157 if (currentState !=
null)
167 if (elapsedGameTime ==
null)
173 if (lastElementHover !=
null)
189 bool wasDown = cache.WasDown;
317 if (currentState !=
null)
470 internal void <.ctor>b__21_0(UIElement element, UIMouseEvent
evt)
475 internal void <.ctor>
b__21_1(UIElement element, UIMouseEvent
evt)
480 internal void <.ctor>
b__21_2(UIElement element, UIMouseEvent
evt)
485 internal void <.ctor>
b__21_3(UIElement element, UIMouseEvent
evt)
490 internal void <.ctor>
b__21_4(UIElement element, UIMouseEvent
evt)
495 internal void <.ctor>
b__21_5(UIElement element, UIMouseEvent
evt)
500 internal void <.ctor>
b__21_6(UIElement element, UIMouseEvent
evt)
505 internal void <.ctor>
b__21_7(UIElement element, UIMouseEvent
evt)
class f__AnonymousType0<< Count > j__TPar
MouseElementEvent(object @object, IntPtr method)
void EndInvoke(IAsyncResult result)
IAsyncResult BeginInvoke(UIElement element, UIMouseEvent evt, AsyncCallback callback, object @object)
void Invoke(UIElement element, UIMouseEvent evt)
const int HISTORY_PRUNE_SIZE
void Update(GameTime time)
double _clickDisabledTimeRemaining
void HandleClick(UserInterface.InputPointerCache cache, GameTime time, bool isDown, UIElement mouseElement)
void SetState(UIState state)
void DrawDebugHitbox(BasicDebugDrawer drawer)
const double STATE_CHANGE_CLICK_DISABLE_TIME
void AddToHistory(UIState state)
void Draw(SpriteBatch spriteBatch, GameTime time)
UserInterface.InputPointerCache RightMouse
bool IsElementUnderMouse()
UIElement _lastElementHover
const int MAX_HISTORY_SIZE
UserInterface.InputPointerCache LeftMouse
static UserInterface ActiveInstance
void ImmediatelyUpdateInputPointers()
const double DOUBLE_CLICK_TIME
CalculatedStyle GetDimensions()