terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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BasicDebugDrawer.cs
Go to the documentation of this file.
1using System;
4
6{
7 // Token: 0x02000B36 RID: 2870
9 {
10 // Token: 0x060053B0 RID: 21424 RVA: 0x00284D1C File Offset: 0x00282F1C
11 public BasicDebugDrawer(GraphicsDevice graphicsDevice)
12 {
13 }
14
15 // Token: 0x060053B1 RID: 21425 RVA: 0x00284D3C File Offset: 0x00282F3C
16 public void Begin(Matrix matrix)
17 {
18 float m = matrix.M11;
19 float m2 = matrix.M12;
20 float m3 = matrix.M31;
21 float m4 = matrix.M32;
22 SpriteBatch spriteBatch = this._spriteBatch;
23 }
24
25 // Token: 0x060053B2 RID: 21426 RVA: 0x00284D70 File Offset: 0x00282F70
26 public void Begin()
27 {
28 SpriteBatch spriteBatch = this._spriteBatch;
29 }
30
31 // Token: 0x060053B3 RID: 21427 RVA: 0x00284D84 File Offset: 0x00282F84
33 {
34 SpriteBatch spriteBatch = this._spriteBatch;
35 Texture2D texture = this._texture;
36 if (!true)
37 {
38 }
39 if (!true)
40 {
41 }
42 }
43
44 // Token: 0x060053B4 RID: 21428 RVA: 0x00284DA8 File Offset: 0x00282FA8
45 public void DrawSquare(Vector2 position, Vector2 size, Color color)
46 {
47 SpriteBatch spriteBatch = this._spriteBatch;
48 Texture2D texture = this._texture;
49 if (!true)
50 {
51 }
52 if (!true)
53 {
54 }
55 }
56
57 // Token: 0x060053B5 RID: 21429 RVA: 0x00284DCC File Offset: 0x00282FCC
58 public void DrawSquareFromCenter(Vector2 center, Vector2 size, float rotation, Color color)
59 {
60 SpriteBatch spriteBatch = this._spriteBatch;
61 Texture2D texture = this._texture;
62 if (!true)
63 {
64 }
65 }
66
67 // Token: 0x060053B6 RID: 21430 RVA: 0x00284DEC File Offset: 0x00282FEC
68 public void DrawLine(Vector2 start, Vector2 end, float width, Color color)
69 {
70 if (!true)
71 {
72 }
73 if (!true)
74 {
75 }
76 SpriteBatch spriteBatch = this._spriteBatch;
77 Texture2D texture = this._texture;
78 }
79
80 // Token: 0x060053B7 RID: 21431 RVA: 0x00284E14 File Offset: 0x00283014
81 public void End()
82 {
83 this._spriteBatch.End();
84 }
85
86 // Token: 0x060053B8 RID: 21432 RVA: 0x00284E2C File Offset: 0x0028302C
87 protected virtual void Dispose(bool disposing)
88 {
89 if (!this._disposedValue)
90 {
91 SpriteBatch spriteBatch = this._spriteBatch;
92 if (spriteBatch != null)
93 {
94 spriteBatch.Dispose();
95 }
96 Texture2D texture = this._texture;
97 if (texture != null)
98 {
99 texture.Dispose();
100 }
101 this._disposedValue = true;
102 }
103 }
104
105 // Token: 0x060053B9 RID: 21433 RVA: 0x00284E68 File Offset: 0x00283068
106 public void Dispose()
107 {
108 }
109
110 // Token: 0x04008CE8 RID: 36072
112
113 // Token: 0x04008CE9 RID: 36073
115
116 // Token: 0x04008CEA RID: 36074
117 private bool _disposedValue;
118 }
119}
class f__AnonymousType0<< Count > j__TPar
virtual void Dispose(bool disposing)
void DrawSquare(Vector4 positionAndSize, Color color)
void DrawSquareFromCenter(Vector2 center, Vector2 size, float rotation, Color color)
BasicDebugDrawer(GraphicsDevice graphicsDevice)
void DrawLine(Vector2 start, Vector2 end, float width, Color color)
void DrawSquare(Vector2 position, Vector2 size, Color color)