terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ResetState()

void Terraria.UI.UserInterface.ResetState ( )
inlineprivate

Definition at line 110 of file UserInterface.cs.

111 {
112 if (!true)
113 {
114 }
115 if (!true)
116 {
117 this.GetMousePosition();
119 if (this._lastElementHover != null)
120 {
121 Vector2 mousePosition = this.MousePosition;
122 }
123 }
127 if (rightMouse == null)
128 {
129 }
130 double num;
132 }
class f__AnonymousType0<< Count > j__TPar
UserInterface.InputPointerCache RightMouse
UserInterface.InputPointerCache LeftMouse

References Terraria.UI.UserInterface._clickDisabledTimeRemaining, Terraria.UI.UserInterface._lastElementHover, Terraria.UI.UserInterface.GetMousePosition(), Terraria.UI.UserInterface.ImmediatelyUpdateInputPointers(), j__TPar, Terraria.UI.UserInterface.LeftMouse, Terraria.UI.UserInterface.MousePosition, and Terraria.UI.UserInterface.RightMouse.

Referenced by Terraria.UI.UserInterface.RefreshState(), and Terraria.UI.UserInterface.SetState().