18 public static bool TrySendData(
int msgType,
int remoteClient = -1,
int ignoreClient = -1, [Optional]
NetworkText text,
int number = 0,
float number2 = 0f,
float number3 = 0f,
float number4 = 0f,
int number5 = 0,
int number6 = 0,
int number7 = 0)
27 public static void SendData(
int msgType,
int remoteClient = -1,
int ignoreClient = -1, [Optional]
NetworkText text,
int number = 0,
float number2 = 0f,
float number3 = 0f,
float number4 = 0f,
int number5 = 0,
int number6 = 0,
int number7 = 0)
79 ushort type = tile.
type;
152 if (
info.volume ==
null)
323 Debug.
Log(
"Local player left. Autoshutdown starting.");
class f__AnonymousType0<< Count > j__TPar
static void SendCreditsRollRemainingTimeToPlayer(int playerIndex)
static bool NetClientOnly
static int TypeToDefaultHeadIndex(int type)
static void SendPlayerHurt(int playerTargetIndex, PlayerDeathReason reason, int damage, int direction, bool critical, bool pvp, int hitContext, int remoteClient=-1, int ignoreClient=-1)
static PlayerDeathReason _currentPlayerDeathReason
static void SendAnglerQuest(int remoteClient)
static void greetPlayer(int plr)
static void DecompressTileBlock_Inner(BinaryReader reader, int xStart, int yStart, int width, int height)
static void WriteAccessoryVisibility(BinaryWriter writer, bool[] hideVisibleAccessory)
static void SendNPCHousesAndTravelShop(int plr)
static bool DoesPlayerSlotCountAsAHost(int plr)
static void SendTileSquare(int whoAmi, int tileX, int tileY, int xSize, int ySize, TileChangeType changeType=TileChangeType.None)
static void CompressTileBlock(int xStart, int yStart, short width, short height, Stream stream)
static void PlayNetSound(NetMessage.NetSoundInfo info, int remoteClient=-1, int ignoreClient=-1)
static MessageBuffer[] buffer
static void SendTileSquare(int whoAmi, int tileX, int tileY, int centeredSquareSize, TileChangeType changeType=TileChangeType.None)
static void SendTravelShop(int remoteClient)
static CoinLossRevengeSystem.RevengeMarker _currentRevengeMarker
static void BootPlayer(int plr, NetworkText msg)
static void SendTemporaryAnimation(int whoAmi, int animationType, int tileType, int xCoord, int yCoord)
static void SendData(int msgType, int remoteClient=-1, int ignoreClient=-1, [Optional] NetworkText text, int number=0, float number2=0f, float number3=0f, float number4=0f, int number5=0, int number6=0, int number7=0)
static NetMessage.NetSoundInfo _currentNetSoundInfo
static short[] entityList
static byte[] writeBuffer
static void DecompressTileBlock(Stream stream)
static void SyncDisconnectedPlayer(int plr)
static void SendPlayerDeath(int playerTargetIndex, PlayerDeathReason reason, int damage, int direction, bool pvp, int remoteClient=-1, int ignoreClient=-1)
static void SyncOnePlayer(int plr, int toWho, int fromWho)
static void SyncOnePlayer_ItemArray(int plr, int toWho, int fromWho, Item[] arr, int slot)
static void SendObjectPlacement(int whoAmi, int x, int y, int type, int style, int alternative, int random, int direction)
static void SendSection(int whoAmi, int sectionX, int sectionY)
static void SendTileSquare(int whoAmi, int tileX, int tileY, TileChangeType changeType=TileChangeType.None)
static void sendWater(int x, int y)
static bool TrySendData(int msgType, int remoteClient=-1, int ignoreClient=-1, [Optional] NetworkText text, int number=0, float number2=0f, float number3=0f, float number4=0f, int number5=0, int number6=0, int number7=0)
static void CompressTileBlock_Inner(BinaryWriter writer, int xStart, int yStart, int width, int height)
static void SendCoinLossRevengeMarker(CoinLossRevengeSystem.RevengeMarker marker, int remoteClient=-1, int ignoreClient=-1)
static void SyncConnectedPlayer(int plr)
static void EnsureLocalPlayerIsPresent()
static BinaryWriter streamWriter
static void RangeFrame(int startX, int startY, int endX, int endY)
static void Log(object message)
NetSoundInfo(Microsoft.Xna.Framework.Vector2 position, ushort soundIndex, int style=-1, float volume=-1f, float pitchOffset=-1f)
Microsoft.Xna.Framework.Vector2 position
void WriteSelfTo(BinaryWriter writer)