terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ SyncConnectedPlayer()

static void Terraria.NetMessage.SyncConnectedPlayer ( int plr)
inlinestatic

Definition at line 266 of file NetMessage.cs.

267 {
268 int num = 1;
269 if (num == 0)
270 {
271 }
272 long num2 = 0L;
273 if (num == 0)
274 {
275 }
276 if (num != 0)
277 {
278 NetMessage.SyncOnePlayer((int)num2, plr, plr);
279 }
280 NetMessage.SendNPCHousesAndTravelShop(plr);
281 NetMessage.SendAnglerQuest(plr);
283 NetMessage.EnsureLocalPlayerIsPresent();
284 }
class f__AnonymousType0<< Count > j__TPar
static void SendCreditsRollRemainingTimeToPlayer(int playerIndex)

References Terraria.NetMessage.EnsureLocalPlayerIsPresent(), j__TPar, System.L, Terraria.NetMessage.SendAnglerQuest(), Terraria.GameContent.Events.CreditsRollEvent.SendCreditsRollRemainingTimeToPlayer(), Terraria.NetMessage.SendNPCHousesAndTravelShop(), and Terraria.NetMessage.SyncOnePlayer().