terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ EnsureLocalPlayerIsPresent()

static void Terraria.NetMessage.EnsureLocalPlayerIsPresent ( )
inlinestatic

Definition at line 296 of file NetMessage.cs.

297 {
298 int num = 1;
299 if (num == 0)
300 {
301 }
302 if (num != 0)
303 {
304 if (num == 0)
305 {
306 }
307 if (num == 0)
308 {
309 }
310 if (num == 0)
311 {
312 if (num == 0)
313 {
314 }
315 if (num != 0)
316 {
317 return;
318 }
319 }
320 if (num == 0)
321 {
322 }
323 Debug.Log("Local player left. Autoshutdown starting.");
324 Main.menuMode = 10;
325 return;
326 }
327 }
class f__AnonymousType0<< Count > j__TPar
static void Log(object message)
Definition Debug.cs:51

References j__TPar, and UnityEngine.Debug.Log().

Referenced by Terraria.NetMessage.SyncConnectedPlayer(), and Terraria.NetMessage.SyncDisconnectedPlayer().