terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Blur1PassThreaded()

void Terraria.Graphics.Light.LightMap.Blur1PassThreaded ( int start,
int end )
inlineprivate

Definition at line 314 of file LightMap.cs.

315 {
316 LightingEngine lightingEngine = this._threadManager.DrawThreads.lightingEngine;
317 WallDrawing wallDrawing = this._threadManager.DrawThreads.wallDrawing;
318 TileDrawing tileDrawing = this._threadManager.DrawThreads.tileDrawing;
319 this.Blur1Pass(start, end);
322 int num = 3;
324 }
class f__AnonymousType0<< Count > j__TPar
ThreadedRenderManager _threadManager
Definition LightMap.cs:528
ThreadedRenderManager.BatchProcessCallback ExportBatchFinishedCallback
Definition LightMap.cs:285
void Blur1Pass(int start, int end)
Definition LightMap.cs:333
ThreadedRenderManager.RenderThreadInstance[] DrawThreads
void WaitAndProcess(ThreadedRenderManager.BatchProcessCallback callback, int numberOfThreads)

References Terraria.Graphics.Light.LightMap._threadManager, Terraria.Graphics.Light.LightMap.Blur1Pass(), ThreadedRenderManager.DrawThreads, Terraria.Graphics.Light.LightMap.ExportBatchFinishedCallback, j__TPar, and ThreadedRenderManager.WaitAndProcess().

Referenced by Terraria.Graphics.Light.LightMap.BlurPass().