terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Definition at line 2439 of file InputField.cs.
Referenced by UnityEngine.UI.InputField.ActivateInputField(), UnityEngine.UI.InputField.Append(), UnityEngine.UI.InputField.ClampPos(), UnityEngine.UI.InputField.DeactivateInputField(), UnityEngine.UI.InputField.FindtNextWordBegin(), UnityEngine.UI.InputField.FindtPrevWordBegin(), UnityEngine.UI.InputField.GetSelectedString(), UnityEngine.UI.InputField.Insert(), UnityEngine.UI.InputField.KeyPressed(), UnityEngine.UI.InputField.LineDownCharacterPosition(), UnityEngine.UI.InputField.MoveDown(), UnityEngine.UI.InputField.MoveLeft(), UnityEngine.UI.InputField.MoveRight(), UnityEngine.UI.InputField.MoveTextEnd(), UnityEngine.UI.InputField.MoveTextStart(), UnityEngine.UI.InputField.MoveUp(), UnityEngine.UI.InputField.OnDrag(), UnityEngine.UI.InputField.OnEnable(), UnityEngine.UI.InputField.OnFocus(), UnityEngine.UI.InputField.OnPointerDown(), UnityEngine.UI.InputField.SelectAll(), UnityEngine.UI.InputField.SendOnEndEdit(), UnityEngine.UI.InputField.SendOnSubmit(), UnityEngine.UI.InputField.SendOnValueChanged(), UnityEngine.UI.InputField.SetText(), UnityEngine.UI.InputField.UpdateLabel(), and UnityEngine.UI.InputField.UpdateTouchKeyboardFromEditChanges().