terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ActivateInputField()

void UnityEngine.UI.InputField.ActivateInputField ( )
inline

Definition at line 2065 of file InputField.cs.

2066 {
2067 Text textComponent = this.m_TextComponent;
2068 if (!true)
2069 {
2070 }
2071 Font font = this.m_TextComponent.font;
2072 if (this.m_AllowInput)
2073 {
2074 TouchScreenKeyboard keyboard = this.m_Keyboard;
2075 if (keyboard != null)
2076 {
2077 bool active = keyboard.active;
2079 TouchScreenKeyboard keyboard2 = this.m_Keyboard;
2080 string text = this.m_Text;
2082 }
2083 }
2085 }
class f__AnonymousType0<< Count > j__TPar
TouchScreenKeyboard m_Keyboard

References UnityEngine.TouchScreenKeyboard.active, UnityEngine.UI.Text.font, j__TPar, UnityEngine.UI.InputField.m_AllowInput, UnityEngine.UI.InputField.m_Keyboard, UnityEngine.UI.InputField.m_Text, UnityEngine.UI.InputField.m_TextComponent, UnityEngine.UI.InputField.text, and UnityEngine.UI.InputField.textComponent.

Referenced by UnityEngine.UI.InputField.OnPointerClick(), and UnityEngine.UI.InputField.OnSelect().