32 string text = num.ToString();
147 if (
"Valkyrie" ==
null)
166 string text =
"Images\\UI\\Minimap\\" +
name +
"\\MinimapFrame";
167 string text2 =
"Images\\UI\\Minimap\\" +
name +
"\\MinimapButton_Reset";
168 string text3 =
"Images\\UI\\Minimap\\" +
name +
"\\MinimapButton_ZoomOut";
169 string text4 =
"Images\\UI\\Minimap\\" +
name +
"\\MinimapButton_ZoomIn";
240 private bool MoveNext()
276 void IEnumerator.
Reset()
329 private bool MoveNext()
335 this.<>1__state =
num2;
348 this.<>1__state =
num3;
357 this.<>1__state =
num4;
420 private bool MoveNext()
423 return "Images\\WallOfFlesh" !=
null;
439 void IEnumerator.
Reset()
class f__AnonymousType0<< Count > j__TPar
static void Load(IServiceProvider services)
static void CreateAssetServices(GameServiceContainer services)
static void LoadTextures(AssetRequestMode mode)
static IEnumerator LoadAssetsWhileInInitialBlackScreen_InSteps()
static void LoadSounds(AssetRequestMode mode)
static Asset< T > LoadAsset< T >(string assetName, AssetRequestMode mode)
static void Configuration_OnSave_MinimapFrame(Preferences obj)
class< LoadTextures_InSteps > d__11
static void LoadPlayerResourceSets(AssetRequestMode mode)
class< LoadAssetsWhileInInitialBlackScreen_InSteps > IEnumerator
static void Configuration_OnSave_PlayerResourcesSet(Preferences obj)
static void LoadAssetsWhileInInitialBlackScreen()
static void RegisterRenderTargetAsset(INeedRenderTargetContent content)
static void Load(bool asyncLoad)
static void LoadRenderTargetAssets(AssetRequestMode mode)
static bool initialAssetsLoaded
static void LoadSplashAssets(bool asyncLoadForSounds)
static void LoadFonts(AssetRequestMode mode)
class< LoadAssetsWhileInInitialBlackScreen_InSteps > d__3
static void LoadMinimap(string name, Vector2 frameOffset, Vector2 resetPosition, Vector2 zoomInPosition, Vector2 zoomOutPosition, AssetRequestMode mode)
static IEnumerator LoadFonts_InSteps(AssetRequestMode mode)
static void LoadMinimapFrames(AssetRequestMode mode)
class< LoadFonts_InSteps > d__6
static IEnumerator LoadTextures_InSteps(AssetRequestMode mode)
static MinimapFrame ActiveMinimapFrame
static IPlayerResourcesDisplaySet ActivePlayerResourcesSet
static Preferences Configuration