terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ LoadSplashAssets()

static void Terraria.Initializers.AssetInitializer.LoadSplashAssets ( bool asyncLoadForSounds)
inlinestatic

Definition at line 29 of file AssetInitializer.cs.

30 {
31 int num;
32 string text = num.ToString();
33 Asset asset = AssetInitializer.LoadAsset("Images\\SplashScreens\\Splash_" + text + "_0", AssetRequestMode.ImmediateLoad);
34 string text2;
35 Asset asset2 = AssetInitializer.LoadAsset("Images\\SplashScreens\\Splash_" + text2 + "_1", AssetRequestMode.ImmediateLoad);
36 string text3;
37 Asset asset3 = AssetInitializer.LoadAsset("Images\\SplashScreens\\Splash_" + text3 + "_2", AssetRequestMode.ImmediateLoad);
38 string text4;
39 Asset asset4 = AssetInitializer.LoadAsset("Images\\Item_" + text4, AssetRequestMode.ImmediateLoad);
40 if (asset4 == null || asset4 != null)
41 {
42 Asset asset5 = AssetInitializer.LoadAsset("Images\\UI\\Sunflower_Loading", AssetRequestMode.ImmediateLoad);
43 return;
44 }
46 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, and System.text.

Referenced by Terraria.Main.LoadContent().