terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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INeedRenderTargetContent.cs
Go to the documentation of this file.
1
using
System
;
2
using
Microsoft.Xna.Framework.Graphics
;
3
4
namespace
Terraria.GameContent
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{
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// Token: 0x020007C8 RID: 1992
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public
interface
INeedRenderTargetContent
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{
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// Token: 0x170007BC RID: 1980
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// (get) Token: 0x06004095 RID: 16533
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bool
IsReady
{
get
; }
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// Token: 0x06004096 RID: 16534
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void
PrepareRenderTarget
(
GraphicsDevice
device,
SpriteBatch
spriteBatch);
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// Token: 0x06004097 RID: 16535
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void
Reset
();
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}
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}
Microsoft.Xna.Framework.Graphics.GraphicsDevice
Definition
GraphicsDevice.cs:12
Microsoft.Xna.Framework.Graphics.SpriteBatch
Definition
SpriteBatch.cs:14
Terraria.GameContent.INeedRenderTargetContent.Reset
void Reset()
Terraria.GameContent.INeedRenderTargetContent.PrepareRenderTarget
void PrepareRenderTarget(GraphicsDevice device, SpriteBatch spriteBatch)
Terraria.GameContent.INeedRenderTargetContent.IsReady
bool IsReady
Definition
INeedRenderTargetContent.cs:11
Terraria.GameContent.INeedRenderTargetContent
Definition
INeedRenderTargetContent.cs:8
Microsoft.Xna.Framework.Graphics
Definition
Blend.cs:4
System
Definition
__ComObject.cs:4
Terraria.GameContent
Definition
AchievementsHelper.cs:7
source
Terraria
GameContent
INeedRenderTargetContent.cs
Generated by
1.10.0