terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Static Public Member Functions | |
static void | CreateAssetServices (GameServiceContainer services) |
static void | LoadSplashAssets (bool asyncLoadForSounds) |
static IEnumerator | LoadAssetsWhileInInitialBlackScreen_InSteps () |
static void | LoadAssetsWhileInInitialBlackScreen () |
static void | Load (bool asyncLoad) |
Static Public Attributes | |
static bool | initialAssetsLoaded |
Properties | |
class< LoadAssetsWhileInInitialBlackScreen_InSteps > | IDisposable [set] |
class< LoadFonts_InSteps > | IDisposable [set] |
class< LoadTextures_InSteps > | IDisposable [set] |
Static Private Member Functions | |
static IEnumerator | LoadFonts_InSteps (AssetRequestMode mode) |
static void | LoadFonts (AssetRequestMode mode) |
static void | LoadSounds (AssetRequestMode mode) |
static void | LoadRenderTargetAssets (AssetRequestMode mode) |
static void | RegisterRenderTargetAsset (INeedRenderTargetContent content) |
static IEnumerator | LoadTextures_InSteps (AssetRequestMode mode) |
static void | LoadTextures (AssetRequestMode mode) |
static void | LoadMinimapFrames (AssetRequestMode mode) |
static void | Configuration_OnSave_MinimapFrame (Preferences obj) |
static void | LoadMinimap (string name, Vector2 frameOffset, Vector2 resetPosition, Vector2 zoomInPosition, Vector2 zoomOutPosition, AssetRequestMode mode) |
static void | LoadPlayerResourceSets (AssetRequestMode mode) |
static void | Configuration_OnSave_PlayerResourcesSet (Preferences obj) |
static Asset< T > | LoadAsset< T > (string assetName, AssetRequestMode mode) |
Private Attributes | |
class< LoadAssetsWhileInInitialBlackScreen_InSteps > | d__3: IEnumerator<object> |
class< LoadAssetsWhileInInitialBlackScreen_InSteps > | IEnumerator |
class< LoadFonts_InSteps > | d__6: IEnumerator<object> |
class< LoadFonts_InSteps > | IEnumerator |
class< LoadTextures_InSteps > | d__11: IEnumerator<object> |
class< LoadTextures_InSteps > | IEnumerator |
Definition at line 18 of file AssetInitializer.cs.