class f__AnonymousType0<< Count > j__TPar
static bool TestAudioSupport()
static SoundPlayer SoundPlayer
static SoundEffectInstance PlaySound(LegacySoundStyle type, Vector2 position)
static bool IsAudioSupported
static void Load(IServiceProvider services)
static SlotId PlayTrackedSound(SoundStyle style, Vector2 position)
static void PlaySound(int type, Vector2 position, int style=1)
static LegacySoundPlayer LegacySoundPlayer
static void StopAmbientSounds()
static ActiveSound GetActiveSound(SlotId id)
static bool< IsAudioSupported > k__BackingField
static ActiveSound FindActiveSound(SoundStyle style)
static SoundEffectInstance PlaySound(LegacySoundStyle type, int x=-1, int y=-1)
static SlotId PlayTrackedLoopedSound(SoundStyle style, Vector2 position, [Optional] ActiveSound.LoopedPlayCondition loopingCondition)
static SoundEffectInstance PlaySound(int type, int x=-1, int y=-1, int Style=1, float volumeScale=1f, float pitchOffset=0f)
static SoundEffect GetTrackableSoundByStyleId(int id)
static void StopTrackedSounds()
static SlotId PlayTrackedSound(SoundStyle style)
static bool AreSoundsPaused