Asset< Texture2D >[] _textures
void GenerateBalloons(bool onlyMissing)
override void Update(GameTime gameTime)
override void Draw(SpriteBatch spriteBatch, float minDepth, float maxDepth)
PartySky.Balloon[] _balloons
static bool MultipleSkyWorkaroundFix
override void Activate(Vector2 position, params object[] args)
override void Deactivate(params object[] args)
static Microsoft.Xna.Framework.Vector2 screenPosition
Rectangle GetSourceRectangle()